LinearB Blog

The Latest from LinearB

1 Dev, 3 Teams, 3 git pull request review experiences

May 19, 2020
Ariel Illouz

Different companies have different code review processes. Noam Hofshi of LinearB shares how his last 3 teams have handled git pull request reviews.

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Why Agile Velocity is the Most Dangerous Metric

May 12, 2020
Dan Lines

Agile velocity is a useful tool for sprint planning. But when dev leaders use velocity as a productivity metric, it has dangerous consequences.

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“Our dev culture is based on Bushido Samurai code”

May 7, 2020
Dan Lines

Chris Downard, VP of Engineering at GigSmart, sits down with LinearB to talk about how he based the principals of his team culture on Bushido Samurai Code.

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LinearB Exclusive Report: Remote is good for devs, bad for teams?

April 21, 2020
Ori Keren

See how the transition to 100% work-from-home has impacted 50 software development teams across 11 countries.

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How to introduce data-driven culture to your dev team

April 15, 2020
Dan Lines

Introducing a data-driven culture to your dev team can be scary and difficult. Hear a VP of Engineering and an Agile Coach discuss their tips.

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3 Dev Leaders open up about remote software development

April 8, 2020
Dan Lines

The shift to remote software development has changed the way that teams are running. 3 dev leaders discuss how their teams are adjusting to the new norm.

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Why Slack alerts went to #1 on our roadmap

April 6, 2020
Boaz Dremer

After the dev world made the sudden shift to work from home, LinearB sprung into action and delivered Slack alerts to support remote teams.

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Dev Team productivity is way down at LinearB (the effects of abruptly moving to 100% WFH)

March 25, 2020
Dan Lines

Since the shift to remote work, our dev team productivity is down. Learn how we measure our development process, and why we focus on process over outputs.

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Abruptly WFH: 11 things changed & 8 things stayed the same

March 23, 2020
Ariel Ilouz

Abruptly working from home has suddenly become the norm for dev teams. 1 week in, here’s how the LinearB dev team is adjusting.

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23 things software developers and marketers have in common

March 12, 2020
Rocco Seyboth

Common wisdom says that software devs and marketers don’t understand each other. but they have more in common than you think.

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1 Dev, 3 Teams, 3 git pull request review experiences
Ariel Illouz

1 Dev, 3 Teams, 3 git pull request review experiences

Different companies have different code review processes. Noam Hofshi of LinearB shares how his last 3 teams have handled git pull request reviews.
Why Agile Velocity is the Most Dangerous Metric
Dan Lines

Why Agile Velocity is the Most Dangerous Metric

Agile velocity is a useful tool for sprint planning. But when dev leaders use velocity as a productivity metric, it has dangerous consequences.
“Our dev culture is based on Bushido Samurai code”
Dan Lines

“Our dev culture is based on Bushido Samurai code”

Chris Downard, VP of Engineering at GigSmart, sits down with LinearB to talk about how he based the principals of his team culture on Bushido Samurai Code.
LinearB Exclusive Report: Remote is good for devs, bad for teams?
Ori Keren

LinearB Exclusive Report: Remote is good for devs, bad for teams?

See how the transition to 100% work-from-home has impacted 50 software development teams across 11 countries.
How to introduce data-driven culture to your dev team
Dan Lines

How to introduce data-driven culture to your dev team

Introducing a data-driven culture to your dev team can be scary and difficult. Hear a VP of Engineering and an Agile Coach discuss their tips.
3 Dev Leaders open up about remote software development
Dan Lines

3 Dev Leaders open up about remote software development

The shift to remote software development has changed the way that teams are running. 3 dev leaders discuss how their teams are adjusting to the new norm.
Why Slack alerts went to #1 on our roadmap
Boaz Dremer

Why Slack alerts went to #1 on our roadmap

After the dev world made the sudden shift to work from home, LinearB sprung into action and delivered Slack alerts to support remote teams.
Dev Team productivity is way down at LinearB  (the effects of abruptly moving to 100% WFH)
Dan Lines

Dev Team productivity is way down at LinearB (the effects of abruptly moving to 100% WFH)

Since the shift to remote work, our dev team productivity is down. Learn how we measure our development process, and why we focus on process over outputs.
Abruptly WFH: 11 things changed & 8 things stayed the same
Ariel Ilouz

Abruptly WFH: 11 things changed & 8 things stayed the same

Abruptly working from home has suddenly become the norm for dev teams. 1 week in, here’s how the LinearB dev team is adjusting.
23 things software developers and marketers have in common
Rocco Seyboth

23 things software developers and marketers have in common

Common wisdom says that software devs and marketers don’t understand each other. but they have more in common than you think.

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