LinearB Blog
The Latest from LinearB
1 Dev, 3 Teams, 3 git pull request review experiences
Different companies have different code review processes. Noam Hofshi of LinearB shares how his last 3 teams have handled git pull request reviews.
Why Agile Velocity is the Most Dangerous Metric
Agile velocity is a useful tool for sprint planning. But when dev leaders use velocity as a productivity metric, it has dangerous consequences.
“Our dev culture is based on Bushido Samurai code”
Chris Downard, VP of Engineering at GigSmart, sits down with LinearB to talk about how he based the principals of his team culture on Bushido Samurai Code.
LinearB Exclusive Report: Remote is good for devs, bad for teams?
See how the transition to 100% work-from-home has impacted 50 software development teams across 11 countries.
How to introduce data-driven culture to your dev team
Introducing a data-driven culture to your dev team can be scary and difficult. Hear a VP of Engineering and an Agile Coach discuss their tips.
3 Dev Leaders open up about remote software development
The shift to remote software development has changed the way that teams are running. 3 dev leaders discuss how their teams are adjusting to the new norm.
Why Slack alerts went to #1 on our roadmap
After the dev world made the sudden shift to work from home, LinearB sprung into action and delivered Slack alerts to support remote teams.
Dev Team productivity is way down at LinearB (the effects of abruptly moving to 100% WFH)
Since the shift to remote work, our dev team productivity is down. Learn how we measure our development process, and why we focus on process over outputs.
Abruptly WFH: 11 things changed & 8 things stayed the same
Abruptly working from home has suddenly become the norm for dev teams. 1 week in, here’s how the LinearB dev team is adjusting.
23 things software developers and marketers have in common
Common wisdom says that software devs and marketers don’t understand each other. but they have more in common than you think.